Environment Functions

<table> getgenv(<void>)

Returns Fluxus Global Environment, will be applied globally.

<table> getrenv(<void>)

Returns ROBLOX Global Environment, will be applied globally.

<table> getreg(<void>)

Returns ROBLOX LUA_REGISTRYINDEX, will be applied globally.

<table> getgc(<bool?> include_table = false)

Returns all the functions in the GC, if include_tables is true, it will also include tables & userdatas.

<table> getinstances(<void>)

Returns a table of all instances.

<table> getnilinstances(<void>)

Returns a table of all the instances parented to nil.

<table> getloadedmodules(<void>)

Returns a table of all the loaded modules in the game.

<table> getconnections(<ScriptSignal> obj)

Gets all the LClosures connected to obj.

for i, v in pairs(getconnections(workspace.ChildAdded)) do
    v:Fire()
end

Example

Description

.Function

Return the LClosure connected.

.State

Returns the state of the connection.

:Enable

Enables the connection.

:Disable

Disables the connection.

:Fire

Fires the connection.

<void> firesignal(<ScriptSignal> obj, <vararg> args)

Fires all the LClosures connected to obj with the argument args

<void> fireclickdetector(<ClickDetector> obj, <number?> distance = 0)

Fires ClickDetector with the distance.

<void> fireproximityprompt(<ProximityPrompt> obj)

Fun fact: Fluxus was the first public exploit with this feature!

There is serverside distance checks. Potentially unsafe.

Fires ProximityPrompt.

<void> firetouchinterest(<Instace> part, <BasePart> totouch, <int> toggle)

Fakes a .TouchedEvent to totouch coming from part. The third argument will represent weather to untouch or to touch.

Toggle Number

Description

1

UnTouch / UnFire

0

Touch / Fire

<?> gethiddenproperty(<Instace> obj, <string> property)

Returns the hidden property (Second argument) from obj. Errors if the property does not exist, or does if the property is not a child of obj.

<void> sethiddenproperty(<Instace> obj, <string> property, <?> value)

Sets the property (Second argument) of obj to value (Third argument). Errors if the property does not exist, or does if the property is not a child of obj.

<void> setsimulationradius(<int> simradius, <int?> maxsimradius)

Sets the LocalPlayers SimulationRadius to the first argument and MaxSimulationRadius if the second argument exists.

<string> identifyexecutor(<void>)

This will return "Fluxus"

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