Environment Functions
<table> getgenv(<void>)
<table> getrenv(<void>)
<table> getreg(<void>)
<table> getgc(<bool?> include_table = false)
<table> getinstances(<void>)
<table> getnilinstances(<void>)
<table> getloadedmodules(<void>)
<table> getconnections(<ScriptSignal> obj)
<void> firesignal(<ScriptSignal> obj, <vararg> args)
<void> fireclickdetector(<ClickDetector> obj, <number?> distance = 0)
<void> fireproximityprompt(<ProximityPrompt> obj)
<void> firetouchinterest(<Instace> part, <BasePart> totouch, <int> toggle)
<?> gethiddenproperty(<Instace> obj, <string> property)
<void> sethiddenproperty(<Instace> obj, <string> property, <?> value)
<void> setsimulationradius(<int> simradius, <int?> maxsimradius)
<string> identifyexecutor(<void>)
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