Misc
<function/string> loadstring(<string> scr, <string?> chunk = "Nigga")
Translates scr to an LClosure and returns it with the chunk name being the second argument is provided. Returns string if it errors.
<bool> checkcaller(<void>)
This does not check the stack of the function. If you call a game function and it calls checkcaller, it will return true.
Returns true if the thread if a Fluxus thread.
<bool> islclosure(<function> obj)
Returns true if first argument is an LClosure, false other wise.
<bool> iscclosure(<function> obj)
Exact opposite of islclosure.
<void> setclipboard(<string> scr)
Sets the users clipboard to scr.
<void> setfflag(<string> fflag, <string> val)
Sets fflag value to val. Will error if the fflag does not exist.
<string> getfflag(<string> fflag)
Returns fflag value.
<void> getnamecallmethod(<void>)
Returns the namecall method, or nil if there is none.
<?> getcustomasset(<string> path)
Returns a content string that can used as a fake asset id.
<void> saveinstance(<void>)
Will not save scripts.
Saves the games map.
<string> randomstring(<int> len)
Returns a random string with the length being len.
<bool> setfpscap(<double?> cap)
Sets ROBLOX fps cap to cap, if nil, it'll be inf.
<int> request(<table> options)
Performs a http request. Fingerprint header is "Flux-Fingerprint"
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