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  • <function/string> loadstring(<string> scr, <string?> chunk = "Nigga")
  • <bool> checkcaller(<void>)
  • <bool> islclosure(<function> obj)
  • <bool> iscclosure(<function> obj)
  • <void> setclipboard(<string> scr)
  • <void> setfflag(<string> fflag, <string> val)
  • <string> getfflag(<string> fflag)
  • <void> getnamecallmethod(<void>)
  • <?> getcustomasset(<string> path)
  • <void> saveinstance(<void>)
  • <string> randomstring(<int> len)
  • <bool> setfpscap(<double?> cap)
  • <int> request(<table> options)

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Misc

<function/string> loadstring(<string> scr, <string?> chunk = "Nigga")

Translates scr to an LClosure and returns it with the chunk name being the second argument is provided. Returns string if it errors.

<bool> checkcaller(<void>)

This does not check the stack of the function. If you call a game function and it calls checkcaller, it will return true.

Returns true if the thread if a Fluxus thread.

<bool> islclosure(<function> obj)

Returns true if first argument is an LClosure, false other wise.

<bool> iscclosure(<function> obj)

Exact opposite of islclosure.

<void> setclipboard(<string> scr)

Sets the users clipboard to scr.

<void> setfflag(<string> fflag, <string> val)

Sets fflag value to val. Will error if the fflag does not exist.

<string> getfflag(<string> fflag)

Returns fflag value.

<void> getnamecallmethod(<void>)

Returns the namecall method, or nil if there is none.

<?> getcustomasset(<string> path)

Returns a content string that can used as a fake asset id.

<void> saveinstance(<void>)

Will not save scripts.

Saves the games map.

<string> randomstring(<int> len)

Returns a random string with the length being len.

<bool> setfpscap(<double?> cap)

Sets ROBLOX fps cap to cap, if nil, it'll be inf.

<int> request(<table> options)

Performs a http request. Fingerprint header is "Flux-Fingerprint"

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Last updated 3 years ago

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